IAutomaton Member List

This is the complete list of members for IAutomaton, including all inherited members.
allowRedundantTransitions() const =0IAutomaton [pure virtual]
createState(const QString &name, const QString &label, bool initial, bool final)=0IAutomaton [pure virtual]
createTransition(const QString &source, const QString &dest, const ITransition::TCharSet &characters)=0IAutomaton [pure virtual]
getActiveStates() const =0IAutomaton [pure virtual]
getActiveStatesNames() const =0IAutomaton [pure virtual]
getAlphabet() const =0IAutomaton [pure virtual]
getAlphabetSymbol() const =0IAutomaton [pure virtual]
getEpsilonSymbol() const =0IAutomaton [pure virtual]
getFinalStates() const =0IAutomaton [pure virtual]
getInitialStates() const =0IAutomaton [pure virtual]
getPositioningMap() const =0IAutomaton [pure virtual]
getProcessedString() const =0IAutomaton [pure virtual]
getState(const QString &name) const =0IAutomaton [pure virtual]
getStateNameList() const =0IAutomaton [pure virtual]
getStates() const =0IAutomaton [pure virtual]
getTransitions() const =0IAutomaton [pure virtual]
getTransitionSymbols(const QString &source, const QString &dest) const =0IAutomaton [pure virtual]
getTransitionTable() const =0IAutomaton [pure virtual]
hasEpsilonTransitions() const =0IAutomaton [pure virtual]
hasMultipleInitials() const =0IAutomaton [pure virtual]
hasPositions() const =0IAutomaton [pure virtual]
hasState(const QString &name) const =0IAutomaton [pure virtual]
isConfigurationAccepted() const =0IAutomaton [pure virtual]
isDeterministic() const =0IAutomaton [pure virtual]
processCharacter(const QString &character)=0IAutomaton [pure virtual]
removeState(const QSharedPointer< IState > &state)=0IAutomaton [pure virtual]
removeState(const QString &stateName)=0IAutomaton [pure virtual]
removeTransition(const QSharedPointer< ITransition > &tr)=0IAutomaton [pure virtual]
renameState(const QSharedPointer< IState > &state, const QString &newName)=0IAutomaton [pure virtual]
reset()=0IAutomaton [pure virtual]
setAllowRedundantTransitions(bool allow)=0IAutomaton [pure virtual]
setAlphabet(const ITransition::TCharSet &alphabet)=0IAutomaton [pure virtual]
setAlphabetSymbol(const QString &alphabetSymbol)=0IAutomaton [pure virtual]
setEpsilonSymbol(const QString &epsilonSymbol)=0IAutomaton [pure virtual]
setPositioningMap(const TPositioningMap &map)=0IAutomaton [pure virtual]
TAutomataList typedefIAutomaton
TPositioningMap typedefIAutomaton
~IAutomaton()IAutomaton [inline, virtual]